Showing posts with label medieval fantasy. Show all posts
Showing posts with label medieval fantasy. Show all posts

Wednesday, March 21, 2012

Avacyn Restored trailer

Avacyn Restored Trailer - Liliana saving Innistrad?


Save this shiny rock... or save the lives of your fellow warriors!
Wizards of the Coast has just released the Avacyn Restored trailer on YouTube.

And now, to the trailer proper:





Impressions


The video is pretty epic, as is the music score. Of course, I agree that lately the word epic has been trivialized, but epic in its original sense, can refer to a people's struggle, and that is what we see in this video, a final struggle of a people against the relentless forces of darkness.

The video features phtoto animations made ​​from Magic cards illustrations, as has become the norm. To see Liliana the necromancer-muse so "alive" is always a treat, but I must confess that her "voice" was not a good choice, as well as the voice of Sorin Markov in the previous video, Dark Ascension, and unlike Garruk's voice for the Innistrad video, which was quite adequate.

To our Liliana, she who exudes youth and lust, was given an "old" and tired voice , but maybe that was deliberate, since, the fans know, Liliana is not the young girl she appears to be, but in fact an old witch in a beautiful and young body, who traded her soul for eternal youth. Moreover, the consequences of this deal are the very reason for this video.

Did notice that the story told in the video emulates the ultimate ability of the card Liliana of The Veil? "Save this shiny rock... or save the lives of your fellow warriors!"




In conclusion, more of Liliana is always good, even when it is not so good. Oh, and I still don't buy the fact that Sorin was able to create an all-powerful angel .... But, what the hell ...


And speaking of relentless: Garruk is also missing in this story ...


Tuesday, February 21, 2012

Game of Thrones Season 2 Poster Teaser

War is coming... Can't... Wait... For... It...




Spread the news! War is coming!

Game of Thrones - Season 2 Preview

Be invited to the set of Game of Thrones Season 2














Watch this new video of Game of Thrones Season 2 and get even more anxious for April 1.




The video comes straight from the set of season two, which, as we can see, will be more cinematic, with massive sets, shocking twists and new characters.


The first season achieved the feat of proving that the genre of medieval fantasy, often despised and distrusted in Hollywood, can sustain a lot of success and ensure a large and loyal audience, as much as any other HBO series.


The second season comes to consolidate this success. We know that the first season was done within a tight budget (for the standards of an epic series), and many fans who read the book felt that several important battles were missing, and these could not be made due to budget issues. The restricted budget is due to the fact that the big shots of the studio decided to invest in the series with caution. But in season 2, things are apparently different. The investment may be higher because the series has already proven its potential to distrusters, and it is expected that there will be no more sacrifices in the name of economy and discredit. We get to see a Game of Thrones as epic as it should be.



The second season of Game of Thrones owes much to the strength of the community. I urge all the sers and ladies  to continue supporting our favorite genre.

Buy the Game of Thrones DVD, follow its Facebook profile and Twitter, YouTube channel... Let us ensure that all the books in the series are filmed!

Meanwhile, we will identify the new characters in the video, and when they appear:

0:11 Margaery Tyrell
1:34 Davos
1:36 Brienne
1:39 Melisandre
1:51 Stanis Baratheon



Friday, November 25, 2011

The Zelda rap - Link the gangsta rapper

Zelda rap - Link with an attitude problem



Smosh.com  presents a fantastic and very well produced video, in which we see the hero Link, from Zelda video game series, with an unexpected gangsta rap attitude, complete with Link bragging about all his money (Rupees in this case).


In fact the video is so good that I'll leave you now to watch it for the umpteenth time.


Oh, and thumbs up for the parts in which the princess Zelda herself sings, and the part where Link and Ganon engage a rap duel.


Watch and enjoy, bro!


Wednesday, November 2, 2011

Dragon Age: Redemption - a brave web series

Dragon Age: Redemption




Dragon Age: Redemption is a web series set in the universe of Dragon Age. The series premiered on 11 October 2011, coinciding with the release of the DLC Mark of the Assassin for Dragon Age II.

Written and starred by the geek Muse Felicia Day, the first season of the series will consist of six episodes, each episode focused on presenting one of the central characters (including Tallis, Cairn, Nyree and Josmael).

Felicia Day plays the elf assassin Tallis, in the service of Qunari, her mission to capture the wizard Saarebas , played by Doug Jones (Abe Sapien in Hellboy II and The Faun from Pan's Labyrinth). Yes, the web series had the cunning to bring people of this caliber, surprising those who still take web series with a grain of salt.

Some criticize the series, comparing the production to questionable television series like Hercules & Xena. In our humble opinion, critics should consider that it is a web series, a format that is still in its infancy, but Dragon Age: Redemption is a big step toward more ambitious productions, and an evolution of the format itself. It is clear that the budget was lower than expected, and production had limited resources, as well as the actors, including wonderful Felicia, have their limitations.
But it is also clear that despite the limitations, the effort of both production and cast are legitimate and both did the best with what they had.

We must take into consideration that our favorite genre, medieval fantasy, always faces difficulties when transposed to the screen, like Game of Thrones, which even with the budget funded by the powerful HBO have faced it's own share. Surely a film set in our contemporary world would find far less difficulty than a production set in a medieval setting, with the same budget.

Still  with Game of Thrones as an example, the medieval fantasy genre finds an additional complication with disbelief by the studios and the massive public, that before Game of Thrones saw the genre with suspicion, taking it for a "nerd thing" or something for adults who did not grow up. Game of Thrones has changed a lot this view by general television audience, in spite of the little faith in the genre initially put by HBO itself . Dragon Age: Redemption can do the same for the web series genre, as long as the true fantasy fans  keep in mind that this is a web series, a format that is still in its infancy, and does much with little, and certainly still does not count with a Hollywoodian budget.

Dragon Age: Redemption did its part in the process by presenting a relatively decent series, now it's up to fantasy fans to do their part by acknowledging the effort. With this, our favorite genre can just profit by leaving behind the stigma.




Wednesday, October 26, 2011

Diablo III street art at Gamescom 2011

Diablo III street art at Gamescom 2011

In the video below, you can follow the making of a street art by artist Manfred Stader, with Diablo as theme. The reason for the artwork is the presence of Blizzard at Gamescom 2011.

The piece lies in central Cologne (Germany), Hahnentorburg Rudolfplatz to be exact. Some unsuspecting observers may swear that they risk falling into the pits of the Burning Hell if too close to the painting, but the truth is that the technique used by the artist evokes a 3D hell illusion.

What do you think? Personally, I think the choice of illustration could have been better. Others are of the opinion that the release date for Diablo III could have been included in the painting ... And some christians surely loved it! :)



Tuesday, October 25, 2011

Diablo III Cinematic Black Soulstone - "Evolution" of terror in Diablo III

Diablo III Cinematic Black Soulstone - "Evolution" of terror in Diablo III

Another fantastic Diablo III video released. Apparently, this is the opening of the game, or some other in-game video that will serve as a transition between the chapters. The video shows Deckard Cain's niece, Leah, trying to decipher the secrets of a black soulstone from the writings of his old uncle. Notice in the video the old book, how fantastic it looks, apparently an authentic medieval codex, full of illustrations and Prime Evils lore. I would definitely love to put my hands on one of these. Would you not?

Well, maybe not after seeing what happens to the poor Leah long after diving into the secrets of this devilish book. The helpless girl has a vision which shows a scene from hell, and she being tormented by the devil Azmodan, Lord of Sin, who promises to go after the black soulstone and take the world of Sanctuary with his hordes of demons. Azmodan is one of the Lesser Evils which led to the banning of the Prime Evils (Diablo, Mephisto and Baal) to Sanctuary. The video leaves us in doubt whether Azmodan is one of the main bosses, and we can only wonder how things will go between him and Diablo, as the two big devils are, in principle, mortal enemies. What do you think?



Diablo losing its "soul"?



With the progress of the game towards its launch, some criticisms arise from old fans of the franchise, who would compare Diablo III to its previous versions. Many say that the game is so far very "colorful" and "light" compared to Diablo I and II, and would be losing much of its gloom and appalling "feeling". Many say this is an influence of the huge success of World of Warcraft (another Blizzard title). Diablo III could have been "contaminated" by the more cartoonish style of World of Warcraft, a Blizzard's attempt to replicate the massive success of WoW with Diablo III, by bringing some WoW concepts to DIII, including the "lighter" and unpretentious feeling of WoW .

In the opinion of a fan of this franchise that spent much of his adolescence playing the two previous versions of Diablo, this is likely to happen.

For those who have forgotten how were these games or for one reason or another did not know Diablo I and II (probably because they were too young to play. After all, it's been ten years since the last version), I highly recommend the video below, in which Chris Metzen, Senior Vice President of Story & Franchise Development, talks about the 15 years of Diablo and its "evolution." Watching this video not only brought me good memories, but left me with the impression that Diablo I had a heavier atmosphere of terror than we saw in Diablo III so far (as "faux terror" it may be).


Thursday, October 13, 2011

The perfect world of Neverwinter

The perfect world of Neverwinter

Neverwinter by Cryptic, is a game that was promised a year ago, primarily as a cooperative online RPG, but not necessarily an MMO (Massively Multiplayer Online game).

In May this year the Chinese company of MMOs Perfect World (of the game by the same name) has acquired Cryptic, and with it the game Neverwinter. As expected, now the game is designed to become a full MMO. The good news is that it will be free to play (no charge), in like manner of Perfect World.

The bad news is that this transition process delayed the game by at least one year, and Neverwinter is scheduled for the end of 2012. Anyone who believes the world will end on that date is not counting on playing Neverwinter...

I personally believe that Neverwinter will be a suitable game to play at Judgement Day.

I also believe that the game will appeal more to fans of Dungeons & Dragons than to fans of Perfect World, as we can infer from the video below. The classic scene of the tavern where the characters get to know their mission, the mysterious veteran soldier who "gives the quest" for the characters, the epic battle against armies of undead, liches and chromatic dragons (in this case a blue lightning-breather dragon) , all these elements of oldschool Dungeons & Dragons are there in the video.

In fact, I think this video only is much more D & D than the latest D & D books, in which Wizards of the Coast is trying to do a "pen & paper" World of Warcraft, targeting the very success of the most popular MMO ever. Surely a foolish goal, as tabletop RPGs and video game RPGs are two different things, each with its own niche. But that's a topic for another post.

For now, enjoy the Neverwinter video, which is pretty cool:



World of Warcraft commercials. Awesome. Enough said.

World of Warcraft commercials. Awesome. Enough said.


Here in Medieval Fantasy we always strive to provide a new perspective on the worlds of fantasy and heroism. We adopt a policy of  "if we have nothing new to add to a subject, then do not touch that subject." The Internet already has too much "content reproducers", and do not need another.

But some subjects speak for themselves, and simply there is nothing to add. This is the case of the video displayed here. It is a
Mountain Dew commercial, World of Warcraft flavored. And there's an orc. Fighting a night elf. In a supermarket. Need I say more?



Bonus video: World of Warcraft commercials are a power to be reckoned! They can put in these videos artists and rock stars such as Ozzy Osbourne and William Shatner. And before you recover from the awesomeness of which World of Warcraft commercials are able, we will leave you with a bonus commercial, this time in partnership with Toyota. Too bad this video can not be found in better resolution (if you have it stored somewhere, please let us know).


Thursday, September 29, 2011

Diablo III - A more immersive Diablo

Diablo III - A more immersive Diablo

 
I still remember back in 2001. I was an addict. Much of my afternoon was filled by playing (back then) innovative Diablo II. As I was (am), also an avid (Advanced) Dungeons & Dragons player, I was naturally attracted by the game of the devil. Like Dungeons & Dragons, Diablo II gave me days and days of monster slaying, treasure hunts and great adventures. I could see places and fantastic cities and be the hero of the day. But after the initial euphoria, I missed something that Dungeons & Dragons gave me, but I did not have in Diablo II: character role-playing. After all, the game was sold as an RPG-Role Playing Game. But where was the role-playing in Diablo II? Sure, the game had an almost unparalleled replayability by the time, but I did not feel like role-playing my character. The conversations were always the same. Epic, but shallow. Basically, people giving you missions using flowery words. But I could not choose to refuse the mission, or bargain my reward. My paladin would always be a champion, and always have the same lines in all the times I play with a paladin. Diablo II was perhaps the best game of that season, but lacked something to make it perfect: world immersion. My character in Diablo was just an avatar through which I clicked to kill. If I truly wanted to feel like my character, I would have to resort to good old paper, pen, dice and imagination of Dungeons & Dragons. The irony of all this is that the creators of Diablo said they were inspired by afternoons full of Dungeons & Dragons and snacks.



Baldur's Gate

 
After many, many games of Diablo II at the end of that year I discovered a certain game that was released about the same time as Diablo II, but because of the hype built around the latter, I'd overlooked: Baldur's Gate II: Shadows of Amn. At first I was little surprised by the 2D graphics and isometric view, and a lot of dolls that seemed to be involved in some kind of chat on the screen. But, boy, this game marked my life. That was the game that came closest to a tabletop RPG experience. You choose what your character will say or do (of course, within a limited number of choices), according to her personality. You choose to accept or not (most of) their missions. In fact, you might as well kill the good guys instead of helping them, if you choose to be evil. Imagine being able to kill Deckard Cain because you think that you just had enough of the old geezer. The experience of playing Baldur's Gate was quite different if you played with a paladin and later with an evil necromancer. And not only the equipment and expertise available, but the story itself. Hell, you could even have a romance, if you wanted!

It made me think that the perfect game to ever be created one day would be a blend of the randomization and factor "cool" of Diablo with Baldur's Gate deep immersion. Dreams...


Diablo III

Ten years later (wow! it's been so long? Am I getting old or is it just that Blizzard took a "little while" to make this game?), We are about to get Diablo III. The beta testing is already going on, but the debut of the game was postponed (again) for early 2012.

Is it worth the wait? Well, from what I've seen, for those who had nothing to complain about Diablo II and want more of it, yes. There will be endless hordes of monsters to be killed with endless hours of clicks, and treasures lying on the ground, and much sound and fury.


But what about us, the bored roleplayers who expect a greater world immersion? After all, we believe that if we are supposed to be escapists, make it extreme then! We truly want to feel like our heroes, and not only be driven by a mechanical series of dialogues and a predetermined path, only pixels on the screen. We want to feel that the world of Sanctuary (the world of Diablo) breathes and bleeds.

Fortunately, Diablo seems to have evolved in that direction. Here's how the game became more immersive compared to the previous edition. This greater immersion was implemented through both mechanical and aesthetic changes.



Sexism

No, it's not what you're thinking, you naughty devil. So far at least, Diablo is still safe for children (the violence, on the other hand, oh, that remains the same ...).

We're talking about freedom of choice. Now you can choose the gender of your character. A change merely aesthetic, but certainly allow for greater identification with the character. Besides the freedom of choice itself. And between us, I'd date that barbarian lass any day ... wouldn't you?

Compared to Baldur's Gate: In BG you could choose the gender of the PC (Player Character) as well. This
mainly influenced romances.



Mercs with a "soul"

In Diablo II, the mercenary, that helper you can hire was a mere computer-driven puppet that went to and fro, and, frankly, was more annoying than useful. There was not much interaction with them. The most they did was thank you for an equipment you handed them. But they themselves were little more than walking equipment. They had the same appearance and their name was randomized the same way monsters dropped loot.

In Diablo III, they have not only a name, and not just a face, but also heart and soul. There will be three: the Scoundrel Lyndon, the Enchantress Eirene and the Templar Kormac. They have a history that will be developed along your path together. You can not control them directly. Just as in the previous version, they act independently, following you wherever you go.

Compared to Baldur's Gate: In BG you could take up to five other characters with you. Each had their own personality (very complex, by the way) and agenda, and interacted with each other. In fact, some characters could bicker among themselves and might even kill each other if things got ugly. You control all their actions, but not their reactions and desires.


Recruitable Baldur's Gate Characters: all too human...

To each, it's own

In Diablo II, your character had two resources: health and mana. The latter was used to recharge spells, from the sorceress' fire spells to the barbarian special attacks. Mana was recovered with time or through potions. This for all characters. Now, each character has its own resources to fuel their powers, according to their class.


The Wizard uses arcane power for her attacks.

The Demon Hunter uses hatred for her attacks and discipline for defense.

The Barbarian uses fury, which is replaced as you fight, but this ebbs away with time. That is, the barbarian should not stay too long without a fight.

The Monk uses the spirit feature, almost exclusively for defense, but unlike the Barbarian, this feature is not lost with time, and is also gained through attacks.

The only who got to keep the traditional mana was the Witch Doctor, whose mana is restored slowly over time, just like it was in the good ol' times.

These features are much more aligned with each character, providing a very different experience for each class. It also encourages a "proto-role-playing" of the character. For example, whoever picks a barbarian is encouraged to beat as one.

Compared to Baldur's Gate: Along with Diablo, BG is one of the games with the highest replay value around. So much so that you can find people playing Diablo II and the old BG even today. This is mainly due to the gaming experience to be different according to the chosen character class.

In conclusion: I always thought the perfect game was a blend of Diablo and Baldur's Gate. Baldur's Gate "evolved" into Dragon Age (yes, for those unaware, the same people are involved in both games), but Dragon Age disappoints in this regard, since Bioware has seen fit to make the game more "friendly" to consoles, and thus , "dumbing" down the game. Diablo III seems to be a little closer to the dream of the perfect game. Maybe in ten years?


Saturday, September 24, 2011

Innistrad Trailer - Garruk Relentless vs Liliana of the Veil

Innistrad Trailer - Garruk Relentless vs Liliana of the Veil

Another awesome Magic the Gathering video, this time for Innistrad. As other previous promotional videos, the video is made of animated art found in the very cards of the set. But this is a technique that the developers seem to be improving with each set released. Animations in this trailer seem more natural than those of the Duels of the Planeswalkers 2012 video (note that we are not referring to the CG animation, which is another thing).



The Wildspeaker

The biggest asset of this video, however, is in the Garruk voice-over. Garruk is apparently the most popular planeswalker, according to the polls we've done in our humble but ever-growing blog. Garruk's voice is exactly how I always imagined, a deep voice, here combined with a practical discourse, quite suitable for a man who does not waste his time in a roundabout way of words and goes straight to the point.

Wizards channel on YouTube where the video is officially hosted does note not inform the voice actor for Garruk, but some speculate it may be the same actor who voiced Arthas in Warcraft 3 or CT Carson, who voiced Kratos in God of War. If you know who actually is the voice of Garruk, please let us know in the comments. Personally, I think the voice very similar to the Barbarian of Diablo II (David Thomas).

The Hunter and the Veil



For those who are lost in Garruk's narrative, read the webcomic The Hunter and the Veil to keep updated about what is going on between Garruk and Liliana. Ok, with this video we are aware of the reasons for Garruk dropping by Innistrad, but what is Liliana doing there? Certainly not only because of her fondness for zombies (something that Innistrad has in spades)?

Our sexy dark witch is just after her soul, that she sold to some demons (actually four demons) in exchange for power and eternal youth. At least one of these demons, Griselbrand, is in Innistrad. Or at least was, since the demon mysteriously disappeared together with Innistrad protector, the archangel Avacyn. Liliana, with the power of the Veil at her disposal, wants her soul back and is after the fiend, and has the green brute, Garruk in her wake. That is, what we have here is a hunt with powerful predators chasing each other. It is as if the entire top of the food chain decided to hunt each other through the plans.

We eagerly await the unfolding of this hunt in the upcoming Innistrad set, Dark Ascension, together with another promotional video of the same quality we see here- perhaps with Garruk yielding to his dark side?

Tuesday, August 30, 2011

Innistrad - "Horror Lurks Within".... But exactly how?

Innistrad - "Horror Lurks  Within".... But exactly how?

The mechanics of upcoming set Innistrad just been revealed on the Wizards of the Coast website. The most intriguing of all are the double-faced cards. That's right, creatures printed on the front and back of the card, without the traditional back with the Magic logo. These cards will be "transformable", ie, if the right conditions are met, they are turned over, becoming the creature printed on the other face. We've talked about this in this post. As we have shown, that mechanic will be used to represent werewolves, who in the world of Innistrad are normal people, respected in their community, but become pretty wild when night falls ...

Here in Medieval Fantasy we aim at original approaches, and we will not limit ourselves to only showcase Innistrad spoilers, showing only the images and the mechanics of the cards, like hundreds of other websites.

No, here our interest about Magic is not only  for the game itself, but also for all the mythology and history printed on the cards. Innistrad tagline is "horror lurks within". From the beginning, Innistrad designers made ​​it clear that they would have "traditional" horror as inspiration, ie, that horror found in books and films such as Nosferatu, Dracula and Mary Shelley's Frankenstein. Those in which we see the monster hiding in his eerie castle, fleeing a mob of peasants angry at so many atrocious acts, armed with pitchforks and torches. What does this have to do with horror: Okay, but where exactly do we find that "horror" in the Innistrad cards and mechanics ? Come on in, we will show you (the castle doors open with a soul-chilling creak...)

Double-faced cards

Double-faced card : Gatstaf Shepherd/Gatstaf Howler
First, let's take a look at the mechanics of double-faced cards. These came to represent the tradition of the "monster literature," a genre of horror literature which includes the Frankenstein monster, Strange Case of Dr Jekyll and Mr Hyde, Dracula and many other stories of werewolves and vampires.


Fans of the traditional horror that inspired Innistrad will recognize that shadow ...
The "monster literature" often deals with the evil side of man, represented in the form of a monster, and the greatest example of this dualism is the case of Dr Jekyll and Mr Hyde. By day, Dr. Jekyll is a peaceful and respectable doctor and the monstrous Mr Hyde at night. The mechanics of Day and Night and double-faced cards represents this theme with mastery.

How the double-faced cards work: If you use opaque card sleeves, you simply turn the "transformed" face up, returning the other side up when the card leaves the battlefield. What if you don't use sleeves? Wizards came up with an insightful solution, a card called checklist card. The checklist card can represent any one of the creatures listed, simply mark (with a pen, for example) the creature that will be represented in the list and its power / toughness on the field at the bottom right of the card. The first time I heard of double-faced cards, I thought the folks at Wizards were going crazy, but here is proof that they have done it well!



Fight

Another new mechanic is Fight. The creature can choose to
literally fight a creature. Each fighting creature will make an amount of damage to the other equal to its power, but the creatures don't tap like they do in normal combat.

Nightfall Predator, "transformed" face of Daybreak Ranger, brings the mechanic Fight

 And then you wonder:

What does this have to do with horror: This
mechanical reproduces the  "monster hunters" present in many stories of monsters. For example, vampires and werewolves hunters such as Van Helsing, Alucard from Castlevania series, and Solomon Kane by Robert E. Howard.

In future posts, we will continue our series Innistrad - "Horror Lurks  Within".... But exactly how?, This time analyzing specific Innistrad cards and what they have to do with horror.



 

Medieval Fantasy © 2020 . Design By: SkinCorner